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So Farsight Enclaves, especially when allied with Tau are very competitive. One of them said he'd use more kroot, the other said more crisis.
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BUT, If you read the after action reports with the users of those list (I was there, I talked to them), they both said that the extra 2 riptides didn't really perform to standard and that more bodies would be useful. Riptide+ IC Riptide+Farisight+Buff Commander+ Shield Drones = 1 unit that ignores cover, is twin-linked, can gift itself convenient special rules with the PENchip, has hit and run, fleet, etc etc etc.Īnd they're right. Now, many people will tell you that that was more of a Riptide spam army whose lynchpin was taking advantage of allied Tau Empire signature systems combined with the IC Riptide from enclaves resulting in this: The list that won the Nova Open and made it to the final table of the Nova invitational was Farsight Enclaves allied with Tau. I know for a fact they can be competitive. So what are your thoughts? Can a Crisis Suit Heavy Farsight Army be competitive? I'd also like a bit more info on what other options are available in the supplement, for example is it worth taking any of Farsight's team such as the Riptide character? I'm aware that while the army will be agile, flexible and pack a lot of firepower the biggest weakness is having units with 3 T4 models (without drones) and of course only having a ballistic skill of 3! Also while I'd prefer to focus on just mainly crisis suits) I know that I'll need to take Pathfinders to aid the army especially regarding shooting. But I'm not going to invest time and money into building and converting a Battlesuit heavy army that will be destroyed in most competitive games, so I'd like to discuss it in more detail and perhaps come up with a nice 1500pt army list. Gotta say I've always been tempted to do a fully converted Battlesuit army due to my love of mecha and with the Farsight Enclave Supplement it's possible as Battlesuits can be taken as both troops (and elites?).